Commander Kamala Lays Down the Law

As Lead Artist, I was responsible for driving all visual design on Commander Kamala Lays Down the Law. I provided concept art for all in game assets to our modelers and created many of the in game models and textures myself as well as UI/UX designs, VFX, and illustrations. I created marketing materials for the project, including posters, convention standees, and t shirts.  I also provided consultation on many of the system designs in the game.


Drunken Robot Pornography

I returned to Dejobaan to aid in the launch of their 2014 title Drunken Robot Pornography. I designed all of the levels in the game from concept to final beauty pass as well as many of the Titan enemies using custom in-game editors.


Go Home Dinosaurs!

I worked on Go Home Dinosaurs for its final year of development, including Steam and iOS AppStore launches. I concepted, modeled and textured all of the defensive gopher towers as well as heading up an environment visual overhaul for all three worlds.  I also handled all final UI artwork, UX design, and implementation, including animations.


AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome

I was contacted by Dejobaan Games once again to work on their title Aaaaa! for the Awesome.  I remodeled and textured all environment assets and managed a two-man team to create 43 completely new levels and remaster all 82 original Aaaaa! levels.


AaAaAA!!! - A Reckless Disregard for Gravity

I worked on Aaaaa! for the last three months of development as an intern at Dejobaan Games LLC.  I provided consultation on artistic direction, created environment assets and designed over 80 levels for the game.


Portal 2 ARG

In early December of 2010, Valve contacted a number of indie game developers to create an Alternate Reality Game for the launch of Portal 2.  Dejobaan was selected as one of the studios to be included in the ARG.  I was flown out to Valve HQ as a consultant for the project during which I met with leads of over a dozen other prominent indie studios from all over the world in order to figure out the design and scope of the project.